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Minecraft Forge [API] - Compatible with Minecraft: 1.9.4, 1.9, 1.8.9, 1.8, 1.7.10

Saturday, July 19, 2014 / No Comments
Compatible with Minecraft: 1.9.4, 1.9, 1.8.9, 1.8, 1.7.10



What is Minecraft Forge?


Minecraft Forge is an application library for Minecraft. It is the foundation of the majority of current mods of Mincraft. Developers can customise Mincecraft based on it. With Forge, Minecraft is limitless.

To do this, the staff of Forge have always updated versions to make mods compatiable with the update of Minecraft.

Screenshot:


Minecraft-Forge-1.7.2.png

Minecraft Forge Installer Installation:

This is the easiest way to add this to your game.
  • Download Minecraft Foge Installer (jar) or Installer Windows (exe)
  • Find the Minecraft Forge file.
  • Make sure you have installed Java in your computer. Download at here.
  • Open the file using a java running program.
    • http://www.forgedownload.com/images/Minecraft-Forge-Installer_Installation.jpg
  • It will bring up a menu. Check “Install client” or “Install server” (If you want install Minecraft Foge for Server) and press “OK“. Make sure you have run Minecraft at least once.
    • http://www.forgedownload.com/images/Minecraft-Forge-Installer_Installation-1.jpg
  • Go to Minecraft launcher. Pick the Forge profile and launch the game. Minecraft Forge will be active in your game.
  • Done!

Changelogs:


For Minecraft 1.7.2

Minecraft Forge 10.12.0
New:
  • Compleetly new network trnalsation layer on top of Vanilla’s protocol that allows Mods full netty channels. {Super awesome network stuff that kills ‘unknown packet id’}
  • IDs will be synchronized when loading a world or connecting to a server. {No more ID issues whoot!}
  • New build system that allows for easier modder updates and expanded functionality.
  • New logging system
  • New graphics on the Server list GUI that tells you what type of server it is and what mods they have loaded. {If it’s a modded server}
  • Moved Forge’s event system into FML. Removing the need for reflection and causing a increase in performance.
  • Reworked command line auth for Mojang’s new auth system to allow modders to debug real servers in dev.
  • Added Launch4J wrapper to the installer so that windows users have a easier time running it. {Same system Mojang uses for there launcher exe}
  • New version check added to Forge, to notify when important release are made. Can be disabled in config.
  • New more expansive hooks for harvesting/effenecy.
  • New network related events.
  • Exposed more ItemStack senstive functions.
  • Moved model system to resource location based opposed to URL based.
  • Created crowdin for Forge translations {to be integrated into build later}, added a few new languages.
  • New simple event driven networking system to complement netty system.
  • New world backup system when updating 1.6 worlds to 1.7.
  • Enabled recipe sorting by default, this should address the issues with conflicting/hidden recipies. As long as modders address it correctly.
  • New pretty formatting of bad packet data, cuz pretty is better then random hex
  • New hook for custom records and sound location.
  • New events for when a player uses a item {similiar to a bow}
  • New weather renderer hook.
  • Many many more
Bug Fix: Lets jsut say a lot, over 200 commits worth
***

For Minecraft 1.6.4

Minecraft Forge 9.11
New:
  • Intaller now uses xz compressed downloads and a mirrior list which should spead up downloads and prevent server overloading.
  • Added detailed exception information for the 1.6.4 structure change
  • Attempt at a shared modlist implementation – should allow visibility between liteloader and fml for “mod list display”
  • Added ItemTooltipEvent to allow modders to add more detained information to tooltips.
  • Added a client side only command system to allow modders to create commands that work on the client, such as /cls to clear the chat screen
  • Added pre and post event to rendering Chat, allowing for placement of the chat box.
  • Added pre and post event to rendering player list.
  • Made villager trading GUI not open when sneaking, aligns it with other GUIs.
  • Added EntityStruckByLightingEvent
  • New hook to allow mods to determine how they react to ‘weak’ power
  • New API to allow for mods to strip interfaces and methods that rely on other mods that are not installed.
  • New PlayerOpenContainerevent that allows mods to control what the player can interact with.
  • Added basic support for Tweaker sorting
  • New configuration entries to allow more control over the zombie ‘assistance’ summoning mechanic, vanilla values can break in some cases.
  • New Zombie assistance summoning event, to allow mods to control this behavior more.
  • Added new recipe sorting mechanic, it is recomended that both the client and server enable this feature in order for it to work correctly.
  • Added the ability to create Biomes without registering them, thus allowing extra flexibility in multi-world mods.
  • New API marker system that Mods can depend against. See FML for more detials.
  • Add warning to item registration to prompt modders to register them with names in an attempt to make 1.6 worlds 1.7 compatible.
  • New BlockBreakEvent, thanks Onibair and Blood, this change causes some issues with mods that use our fakePlyer system for client side only things, revert to build 944 if you must use those mods. Or wait for the mods to update.
Bug Fix:
  • Fixed NPE when loading single-player twice
  • Fixed tweaker injection into classloader
  • Fixed fluid rarity missing default
  • Fixed typo in bounding box based ladder checks that caused potential infinite loops with entities in certian positions.
  • Cross-modsystem compatibility fix with thanks to Mumfrey @ liteloader
  • Made Vanilla hopper obey the IInventory contract, TileEntityHopper now takes into account IInventory.getInventoryStackLimit() when inserting items.
  • Fixed placement of snow cover over metadata 6.
  • Set densityDir in BlockFluidBase’s constructor
  • Fixed bug where some enchants could apply in invalid combinations at the enchanting table.
  • Fixed install.sh not passing arguents to install.py
  • Fixed issue that caused the per-world data storage to not be saved correctly.
  • Delay sound system backend initalization to speed up startup and prevent race condition on some computers. Fixes no sounds issue on some machines.
  • Fixed umpteen instances where 0 was referenced instead of air, should help mods that have plants/structure that grow.
  • Fixed vanilla MC’s decision to display session data in the console log.. This is bad
  • Fixed NPE that caused the ChunkManager config to not load and save.
  • Fixed issue where certian errors in the event bus were not logged correctly.
  • Fixed issue in MC’s logger code that caused resource pack warnings to not display properly.
  • Fixed VersionCheckHandler documentation for the correct signature
  • Fixed issue with wanter and lava localization

Minecraft Forge Download Links:


For Minecraft 1.5.2
For Minecraft 1.6.2
For Minecraft 1.6.4
For Minecraft 1.7.2
Recommended
Installer Windows (Exe): Download from Server 1  Download from Server 2
Latest
For Minecraft 1.8.8
Latest
Installer Windows (Exe): Download from Server 1 – Download from Server 2
For Minecraft 1.5.1
For Minecraft 1.4.7
Minecraft Forge for Minecraft 1.7.10
Recommended
Latest
Minecraft Forge for Minecraft 1.8
Recommended
Latest
Minecraft Forge for Minecraft 1.8.9
Recommended
Latest
Installer Windows (Exe): Download from Server 1 – Download from Server 2
Minecraft Forge for Minecraft 1.9
Recommended
Latest
Minecraft Forge for Minecraft 1.9.4
Latest
Installer Windows (Exe): Download from Server 1 – Download from Server 2

LiteLoader 1.7.10/1.7.2/1.6.4/1.5.2

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What is LiteLoader?

LiteLoader is a lightweight mod bootstrap designed to provide very basic loader functionality for mods which don’t need to modify game mechanics. It is designed to run alongside ModLoader and Minecraft Forge and LiteLoader mods will not conflict with ModLoader or Forge mods.

http://www.img.9minecraft.net/Mod/LiteLoader-1.png

LiteLoader is aimed squarely at mods which only change the client in some way; some good examples might be a mini-map, a mod which overhauls the in-game chat or a client-side macro system. This type of mod doesn’t generally need the awesome power of something like Minecraft Forge to function, so asking players to install an API that’s several times larger than the mod itself doesn’t make sense. It must however coexist peacefully alongside Forge (so that players can use both platforms if they want to!) and LiteLoader does this.

LiteLoader was primarily developed for use by The VoxelModPack Team but is open source to allow mod developers to make their own mods using the platform.

As a modder, if you’re looking for a loader to help you add a new block, item, mob or mechanic into the game, then LiteLoader isn’t for you and you should check out Minecraft Forge. If you want to make a mod that displays something on the screen like a heads-up FPS counter, provides an in-game IRC window, or anything else that doesn’t alter game mechanics then LiteLoader is probably perfect for you!

http://www.img.9minecraft.net/Mod/LiteLoader-2.png

As you’ve probably noticed, Minecraft 1.6 sees the introduction of a new Launcher from Mojang which is considerably more advanced than the old one. Amongst the improvements was the ability for an installed mod to inject itself into the game at load time as a Tweak. A Tweak basically gets free rein over the game startup process and can inject any code it likes into the game. LiteLoader uses this tweak functionality to load itself, and in turn load any mods that you have installed. This is great because it allows loaders to run without touching the minecraft jar at all!

However there’s a problem: the new launcher only allows one Tweak at a time to be specified, so if you want to run multiple Tweak classes at the same time, such as LiteLoader and Forge Mod Loader (FML), then you have a problem. How do we fix this?

The answer is with cascadedTweaks. This is a special command-line option sent to the game which the LiteLoader tweaker will recognise and will try to load the other Tweaks thus specified. In a nutshell, Minecraft loads the LiteLoader Tweak, and then the LiteLoader Tweak loads the other Tweaks! Simple!

The LiteLoader installer supports creating cascadedTweaks for well-known Tweaks such as FML, or you can add your own by editing the JSON file. I will add more Tweaks to the installer as they become available. If you know of an unsupported Tweak then let me know. To specify cascadedTweaks just check the relevant checkbox when installing LiteLoader.

Note that you still need to install the relevant other mod. For example to cascade to FML you must install FML or Minecraft Forge from their own installer first!

How to install LiteLoader for Minecraft:


  • You must run the game with the target version at least once before you start.
  • Download the latest version of the LiteLoader installer for your platform by clicking the link below, and choose the correct version for your version of Minecraft.
  • Close the Minecraft launcher and the game if it is running
  • Run the installer, if your minecraft installation is not automatically detected then select your .minecraft folder by clicking “…”
  • If you wish to extract the loader jar, choose extract, this can be used for the manual installation below
  • Select any additional Tweaks you wish to apply to the profile (hint: to change these at a later date simply run the installer again) such as cascading to Minecraft Forge.
  • Click OK to create the profile
  • A message should indicate that the installation was successful
  • Start the minecraft launcher and choose the “LiteLoader” profile.


How to install LiteLoader with Forge/Optifine

You have 3 options for installing LiteLoader alongside another tweaker:
Use the liteloader installer to “chain” the tweaks:

  • You must run the game with the target version at least once before you start.
  • Download the other tweaks you wish to chain to and install them, they will create their own profiles in the launcher (eg. Forge, Optifine)
  • Download the latest version of the LiteLoader installer for your platform by clicking the link below
  • Run the liteloader installer, the installer will detect supported tweaks and allow you “chain” the liteloader profile to them, check the boxes for the tweaks you wish to include in the profile.
  • Run the launcher and choose the LiteLoader profile, this profile will also now load your chained tweakers

Use liteloader to load the other tweaks:

  • You must run the game with the target version at least once before you start.
  • Download the latest version of the LiteLoader installer for your platform by clicking the link below
  • Run the liteloader installer and install liteloader with no chained tweakers
  • Download the other tweaks you wish to chain to and extract them, copy the extracted jars to ./minecraft/mods/ (eg. .minecraft/mods/1.7.10), create the folder if it does not exist
  • Run the launcher and choose the LiteLoader profile, you can check that the other tweakers were loaded by checking in the liteloader mods list

Use FML to load liteloader:

  • You must run the game with the target version at least once before you start.
  • Download Minecraft Forge or FML and install it, FML will create its own profiles in the launcher
  • Download the latest version of the LiteLoader installer for your platform by clicking the link below
  • Run the liteloader installer and choose extract, extract the liteloader jar to ./minecraft/mods/ (eg. .minecraft/mods/1.7.10), create the folder if it does not exist
  • Run the launcher and choose the FML profile, FML will load liteloader

LiteLoader Download Links:


For Minecraft 1.5.2
http://www.dl.9minecraft.net/index.php?act=dl&id=1374054403
For Minecraft 1.6.2
For Windows (Exe): Download from Server 1 – Download from Server 2 – Download from Server 3
For All Other Platforms (Jar): Download from Server 1 – Download from Server 2 – Download from Server 3
For Minecraft 1.6.4
For Windows (Exe): Download from Server 1 – Download from Server 2 – Download from Server 3
For All Other Platforms (Jar): Download from Server 1 – Download from Server 2 – Download from Server 3
For Minecraft 1.7.2
For Windows (Exe): Download from Server 1 – Download from Server 2 – Download from Server 3
For All Other Platforms (Jar): Download from Server 1 – Download from Server 2 – Download from Server 3
For Minecraft 1.7.10
For Windows (Exe): Download from Server 1 – Download from Server 2 – Download from Server 3
For All Other Platforms (Jar): Download from Server 1 – Download from Server 2 – Download from Server 3